Witchinour is a roguelite twin stick shooter focused on fast, 60fps action and constantly increasing difficulty. You play as an explorer who comes across a dungeon that an apprentice witch named Nour found herself lost in years ago on a full moon...
Players take on the role of an explorer who stumbles upon a dungeon that an apprentice witch, Nour, got lost in years ago. The objective is to descend through the dungeon's increasingly dangerous areas and ultimately defeat the final boss.
The game delivers an intense, arcade-style shooting experience with 60fps action that constantly increases in difficulty. Players must rely on quick reflexes and precise aiming to survive the onslaught of enemies and projectiles. One reviewer describes the "one-more-run effect" as strong, as the fast-paced, responsive controls encourage experimentation.
The game features a roguelite structure, with each run through the procedurally generated dungeon resulting in permanent death. However, players can unlock new character classes, spells, weapons, and upgrades to aid them in future runs. This creates a sense of progression and encourages players to try different loadouts.
As players progress deeper into the dungeon, the game introduces new, more dangerous enemy types and layered difficulty modifiers. This creates a constant sense of escalating tension and urgency, rewarding players who can maintain a fast pace.
The game features a variety of class abilities, spells, and weapon upgrades for players to unlock. Reviewers highlight the satisfaction of experimenting with different combinations of these abilities, stating that the "one-more-run effect is strong" as players discover new synergies.
The game's visual design is described as "simple, but not bland or repetitive," with a focus on "pixel graphics" and a "retro" 1980s aesthetic. This minimalist approach helps to keep the focus on the fast-paced gameplay without distracting visual elements.
The game's soundtrack is widely praised, with reviewers highlighting how the music "adds a layer every time you move down in the dungeon," creating a sense of escalating tension and immersion as the player progresses.