Long Gone Days

by This I Dreamt, Serenity Forge

The Developer Says...

A modern-day JRPG that imagines a world of war. Overcome language barriers, forge unlikely friendships, and find hope amidst conflict.

Players Like...

❤ Unique Turn-Based Combat System

The turn-based combat system revolves around a "Morale" system. Players can boost their party's Morale by making smart dialogue choices and completing side quests. Higher Morale translates to improved accuracy, damage, and other combat bonuses. This creates an engaging risk-reward dynamic, as players must carefully manage their Morale to gain an edge in battles. Additionally, the combat allows players to target specific body parts of enemies, with each area having different defense values and effects. Aiming for the head may deal more damage, but also carries a higher risk of missing.

❤ Sniper Mode

The game features a unique "Sniper Mode" that allows players to take out enemies from a distance. This mode offers a more methodical and stealth-oriented approach, as players must carefully survey the environment, identify targets, and make precise shots. Mastering the Sniper Mode can be crucial for overcoming certain challenges and avoiding detection.

❤ No Random Encounters

Unlike many traditional RPGs, the game does not feature random encounters. Instead, all battles are directly tied to the narrative and are hand-crafted by the developers. This design choice helps maintain the game's sense of immersion and pacing, as players can explore the world without the constant threat of random combat interruptions.

❤ Engaging Side Quests

The game features a variety of side quests that provide additional depth and context to the world and characters. These side quests often involve interacting with NPCs, gathering resources, or assisting civilians in need. Completing side quests can directly impact the party's Morale, providing meaningful gameplay consequences and incentivizing players to explore the world and interact with its inhabitants.

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