Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Players explore randomly-generated dungeons, each with a unique aesthetic and enemy types. The combat system features a variety of melee and ranged weapon types, each with distinct attack patterns and movesets. Mastering the timing and positioning of strikes is crucial, as players must learn and dodge the attack patterns of diverse enemies. Challenging boss encounters require players to employ careful, pattern-based combat tactics to emerge victorious. Effective inventory management is key, as death results in losing all carried items. The curses system imbues certain loot with special properties and restrictions, adding an extra strategic element to item synergy and weight optimization.
After each dungeon run, players return to their shop in the town of Rynoka to sell the gathered loot and resources. Determining the optimal pricing for items based on customer reactions is a core mechanic. Players can also unlock various shop upgrades and hire assistants to automate certain sales functions. This shop management component provides a methodical counterpoint to the action-focused dungeon crawling. Carefully balancing pricing, inventory, and upgrades is important for generating the funds needed to progress deeper into the dungeons.
As players delve further, they acquire new weapons, armor, and equipment to customize and strengthen their character. Five distinct weapon types, each with unique movesets and playstyles, allow for a degree of build customization by mixing and matching gear. Additionally, players can unlock and recruit companion characters that provide unique abilities and buffs to aid in the dungeons. This progression system, combined with the balanced loop of dungeon exploration and shop management, creates an engaging and well-designed gameplay experience that players have widely enjoyed.
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