SoulSet

by NoBreadStudio

The Developer Says...

SoulSet is a mystery/romance visual novel, in which you can try to avoid death and pursue a relationship with both male and female characters. You play as Mariko, who finds herself trapped in an eerie mansion with five other people who claim to have no recollection of their past. Who will you trust?

Players Like...

❤ Branching Narrative and Replayability

Players praise the game's branching narrative structure, which offers over 20 possible endings. Each playthrough follows a different character's route, with both good and bad endings. Even the bad endings, which cut the story short, provide valuable clues and insights into the overall mystery. To fully unravel the complex storyline, players must complete multiple playthroughs and unlock various character routes. This non-linear structure encourages replayability, as each run reveals new information and pieces of the puzzle.

❤ Clue Gathering System

Integral to the mystery-solving is the clue gathering system. As players progress through the different routes, they collect four types of clues - red, green, orange, and silver. Some endings can only be accessed by having a certain combination of these clues, incentivizing players to thoroughly explore each character's path. Reviewers highlight this mechanic, as it makes them feel like active participants in unraveling the overarching mystery.

❤ Skip Feature and Pacing

Players praise the game's effective use of a skip feature, which allows them to quickly navigate through repeated dialogue and scenes. This is especially useful when replaying to unlock new routes and endings, preventing the pacing from feeling stagnant or repetitive. Reviewers note the game strikes a good balance between providing new content and allowing efficient revisits to earlier sections, keeping the experience engaging.

❤ Choices and Character Relationships

The romantic and relationship-building elements also receive praise. The game allows the protagonist to pursue both male and female characters, with various degrees of intimacy depending on the player's choices. While some reviewers felt the romance could feel rushed in certain routes, the majority appreciated the nuanced character interactions and the ability to form non-romantic bonds as well.

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