Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
As the player, you grow a kingdom from a small hamlet to a sprawling medieval city and imposing castle. The core gameplay loop centers around balancing the needs of the kingdom's villagers - providing food, resources, happiness, and protection from threats. You accomplish this by carefully planning the layout and management of the growing settlement.
At the heart of the gameplay is resource management. You must ensure villagers have access to key resources like food, wood, stone, and charcoal to construct and maintain buildings. This requires carefully balancing production and distribution of these resources, managing things like farms, foresters, quarries, and stockpiles. Overproducing or underproducing any one resource can disrupt the economy and stability.
Keeping the villagers happy is crucial, as unhappy citizens will not immigrate and will eventually leave. Villager happiness is influenced by access to amenities like churches, taverns, and festivals, as well as general quality of life. You must carefully plan the placement of these to maximize citizen satisfaction.
The kingdom faces periodic threats in the form of Viking raids and dragon attacks. You must construct defensive structures like archer towers and ballistae to repel these threats, positioning them effectively to prevent enemies from bypassing your fortifications. Successfully fending off these attacks is important for ongoing prosperity.
A major aspect is the actual planning and layout of the growing city. You have significant freedom in arranging buildings, roads, and infrastructure. Optimizing this layout for efficiency, resource distribution, and citizen happiness is an engaging challenge.
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