Welcomed by the fluttering of cherry blossom, the main character, Brian, starts a new high school life in Japan. Brian soon starts to get along with two girls in the same class after they start to talk to him. With their help, Brian gradually learns Japanese culture and customs.
The visual novel follows the story of Brian, an American exchange student studying in Japan for a year. The gameplay primarily consists of reading through the story and dialogue, with a few choices the player can make at various points. These choices, however, do not significantly impact the overall narrative, largely leading to minor differences in the dialogue.
One of the key strengths of the gameplay is its focus on immersing the player in Japanese culture and customs. As Brian, the player experiences various aspects of Japanese school life and society through the perspectives of the two female main characters, Chiyoko and Arisa. These characters act as guides, teaching the player about Japanese traditions, festivals, food, and more.
To enhance the cultural learning experience, the game features an interactive glossary. Players can click on certain Japanese terms to receive detailed explanations, helping them develop a better understanding of the cultural references and background information presented throughout the story.
While primarily text-based, the visual novel utilizes the "e-mote" system to add subtle animations to the character sprites. This helps bring the characters to life and makes the visual novel feel more dynamic compared to traditional static visual novels.
The story follows Brian's experience over the course of an entire school year in Japan. As the seasons change, the game showcases various cultural events and activities associated with different times of the year, such as summer festivals, autumn foliage, and winter celebrations. This seasonal progression creates a sense of the passage of time and the immersion in Japanese culture.
While the game offers a few choices for the player to make, the overall narrative remains fairly linear, with the choices having minimal impact on the story's progression and outcome. This more passive, kinetic visual novel approach may not appeal to players seeking a highly interactive and branching narrative experience.
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