Mediterranea Inferno

by Eyeguys, Lorenzo Redaelli, Santa Ragione

The Developer Says...

Explore the inner demons of three childhood friends on a summer retreat. Unearth secrets, fears and obsessions as you help them reconnect and rediscover themselves. A mature and treacherous visual novel from the creator of Milky Way Prince – The Vampire Star.

Players Like...

❤ Gameplay Overview

The core gameplay loop allows players to shape the narrative by choosing which "mirages" (surreal, fantastical experiences) to gift to each of the three main characters - Claudio, Andrea, and Mida - as they navigate a summer vacation together.

❤ Branching Narrative

Players' choices lead to different story paths and endings for the three characters. Each playthrough can result in a unique combination of events and outcomes, as the characters' actions and relationships evolve based on the player's decisions. This encourages players to embark on multiple playthroughs to experience the full scope of the narrative possibilities.

❤ Mirage Interactions

The centerpiece of the gameplay is the mirage sequences, where players engage with surreal, visually stunning representations of the characters' inner turmoil, fears, and obsessions. These interactive scenes require players to navigate through abstract environments and make choices that directly impact the characters' psychological states and the overall direction of the story.

❤ Collectibles and Achievements

Players can discover and unlock a system of collectible items and achievements across multiple playthroughs. Collecting these items and completing specific tasks provides additional depth and replayability, as players strive to uncover the full scope of the game's content and secrets.

❤ Pacing and Replay Value

While the game lacks a dedicated skip function, it does offer a 5x speed option, though players must first reach the "true" ending to unlock it. Despite this potential pacing issue, the game's strong narrative and visual design, combined with the branching paths and multiple endings, provide a compelling reason for players to replay the game and explore alternative outcomes.

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