A Magical High School Girl / 魔法の女子高生

by illuCalab, Sekai Project

The Developer Says...

"The magic beckons you." A Magical High School Girl is a magic crafting rogue-like RPG! The only weapon you possess is the magic you conjure from within. You can freely name your magic. The elemental properties and effects are generated automatically with what you typed in.

Players Like...

❤ Spell Crafting System

Players can freely name their spells, and the game's algorithms will automatically generate the elemental properties and effects based on the name. For example, naming a spell "Kamehameha" will produce a straight-shot beam attack with a "Holy" attribute, while "Fire Storm" might create an area-of-effect fire spell. Reviewers highlight the joy of experimenting with all sorts of spell names to see the creative magical abilities they can conjure.

❤ Rogue-like Dungeon Crawling

The game structures its gameplay as a rogue-like dungeon crawler, with procedurally generated levels that players must navigate. Using their custom-crafted spells, players battle through a variety of enemies and obstacles, learning their weaknesses and managing limited health and mana resources. Reviewers praise this core rogue-like gameplay loop as addictive and satisfying, even if the dungeon environments can grow repetitive over time.

❤ Unique HP and MP System

Instead of a traditional health and mana system, the game uses players' mana (MP) as their health, depleting when they take damage. Their actual health (HP) serves to allow MP regeneration over time. This unconventional system creates an interesting resource management challenge, as players must carefully balance using powerful spells that may deplete their MP too quickly. Reviewers note that this system takes some adjusting, but ultimately adds an engaging strategic element to the combat.

❤ Progression and Replayability

While the game is relatively short, reviewers highlight a good amount of replayability. Players can acquire new spells, level up their stats, and experiment with different spell combinations. The lack of permanent death (with only consumable items being lost) also encourages repeated dungeon runs. Overall, the core gameplay loop of spell crafting and rogue-like exploration provides an enjoyable, if somewhat repetitive, experience for many players.

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