ICEY

by FantaBlade Network, XD

The Developer Says...

ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?

Players Like...

❤ Responsive, Fluid Gameplay

The controls are responsive and the combat feels incredibly fluid. Players can easily string together satisfying combos, even for beginners, thanks to the game's tight, smooth transitions between attacks, dodges, and abilities. Visuals punctuate each strike and ability with impactful visual flair.

❤ Challenging, Skill-Based Combat

However, the combat also demands skill and precision. Enemies and bosses require careful timing to dodge, counter, and chain attacks together strategically. Reviewers highlight a high skill ceiling, with ample room to improve and master the game's various moves and combos.

❤ Combo Depth and Customization

The combat system offers surprising depth when it comes to customization. Players can unlock new skills and abilities, allowing them to specialize in certain combo types and find their preferred playstyle. This sense of progression and agency in the combat is very rewarding.

❤ Challenging Encounters and Boss Battles

The boss battles, in particular, stand out as highlights. Reviewers describe the boss encounters as "massive" and "terrifying", with relentless, varied attack patterns that require exceptional tactical mastery to overcome. Defeating these challenging foes provides a strong sense of accomplishment.

❤ Mixed Opinions on Difficulty Curve

Not all players agreed on the overall difficulty curve, however. Some found the combat punishingly difficult, with issues like repetitive enemy "juggling" combos and lack of invincibility frames leading to frustration. Others felt the challenge was well-tuned, providing a solid test of skill without being unfair. The inclusion of adjustable difficulty levels was appreciated.

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