Streets of Rogue

by Matt Dabrowski, tinyBuild

The Developer Says...

Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.

Players Like...

❤ Game Premise

Players overthrow a corrupt mayor in a dynamically generated city, transforming each run into a unique strategic sandbox. The game empowers players to solve objectives through creativity and improvisation.

❤ Character Diversity and Customization

The experience offers 20+ characters with radical gameplay differences: Soldier charges in with guns blazing, Thief sneaks through back alleys and picks locks, Gorilla demolishes environments with brute strength, Vampire stalks and feeds on unsuspecting targets, and custom character creation lets players mix traits like a digital character chef.

❤ Mission Flexibility

Players might complete objectives by hacking security systems, bribing key NPCs with rare items, disguising themselves and walking past guards, using environmental traps, recruiting temporary allies, or poisoning ventilation systems.

❤ Emergent Gameplay Mechanics

The world pulses with unexpected interactions: rival gangs spontaneously fight each other, police chase shapeshifters unprompted, thieves steal from unsuspecting citizens, and random events like zombie invasions disrupt carefully made plans.

❤ Gameplay Variety Highlights

Features 600+ possible playstyles, weapons ranging from baseball bats to shrink rays, 4-player cooperative modes, community-created levels, and adjustable gameplay mutators.

❤ Core Gameplay Loop

Players choose a wildly different character, navigate increasingly complex city levels, complete mission objectives through personal innovation, survive escalating challenges, and ultimately confront and replace the mayor.

❤ Core Appeal

The core appeal lies in generating unexpected, hilarious stories through player-driven chaos.

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