System Shock

by Nightdive Studios, Prime Matter

The Developer Says...

A first-person fight to the death in the depths of space!

Players Like...

❤ Exploration and Immersion

The remake immerses players in a sprawling, non-linear labyrinth of interconnected rooms, corridors, and hidden passages on Citadel Station. Rather than hold players' hands with objective markers or quest logs, the game rewards attentive exploration. Players must scour the environment for audio logs, clues, and other details to piece together their objectives and understand the unfolding events. This design choice enhances the sense of isolation and dread, as players feel genuinely lost and vulnerable in the hostile, decaying station. Carefully examining one's surroundings uncovers valuable secrets, upgrades, and resources hidden throughout the levels.

❤ Combat and Progression

The combat system presents a strategic challenge, requiring players to experiment with the diverse arsenal of weapons, from traditional firearms to exotic energy-based and melee options. Each weapon type has unique strengths and weaknesses, motivating players to adapt their loadout to different situations and enemy types. Encounters with the station's mutated inhabitants and rogue security systems can be brutally difficult, forcing players to manage limited resources carefully and think creatively about their approach - whether through direct confrontation, stealth, or exploiting environmental hazards. As players progress, they can acquire a range of augmentations and upgrades to enhance their capabilities, allowing for a degree of customization to suit their preferred playstyle.

❤ Puzzles and Hacking

In addition to combat, the game features numerous environmental puzzles that task players with solving circuit breaker configurations and navigating computer hacking sequences. These puzzles are often non-obvious, requiring players to carefully examine their surroundings and utilize information gathered through exploration. The hacking mechanic, in particular, stands out, allowing players to "jack in" to computer systems and navigate a stylized, abstract cyberspace representation to bypass security measures and access valuable data. This adds an additional layer of complexity to traversal and problem-solving, as players must balance the risks and rewards of hacking various terminals.

❤ Player Agency and Emergent Gameplay

At the core of the gameplay experience is a strong sense of player agency and the freedom to approach challenges in a variety of ways. The non-linear, systems-driven design allows for a high degree of experimentation and emergent gameplay. Players can choose to confront obstacles head-on, sneak past them, or find ingenious ways to circumvent them altogether, encouraged by the interplay of the game's various systems, such as combat, hacking, and environmental manipulation. This level of player freedom and emergent possibilities is widely praised as a key strength of the gameplay experience.

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