Soldat 2 is a 2D deathmatch shooter with real guns, ragdoll violence and physics-based movement. Based on classic Soldat with team game modes, ranked multiplayer, bots and built-in customization and level editing. Made by MM - creator of the original.
The movement system is the standout feature, allowing players to chain together impressive aerial maneuvers. Bunny hopping, wall jumping, and "superman" jet boosts facilitate dynamic traversal across the 2D maps. Reviewers liken the fluid, physics-based movement to classic shooters like Quake, praising it as highly satisfying and skill-based.
The diverse weapon arsenal further reinforces the gameplay's depth. From the precision of sniper rifles to the explosive power of grenade launchers, each gun requires players to master intricate details like bullet speed, projectile arcs, and recoil patterns. Effectively utilizing the varied arsenal and understanding each weapon's strengths and weaknesses proves crucial.
The ragdoll physics and exaggerated, cartoonish violence create a sense of dynamic, arcade-style combat. When eliminated, character models ragdoll in a physics-driven manner, often leading to hilariously chaotic and visually striking scenes. This, combined with the stylized 2.5D aesthetic, is a core part of the experience's identity and appeal.
Underlying the chaotic combat is a high skill ceiling, drawing comparisons to the competitive nature of Counter-Strike. The ranked multiplayer mode, complete with player statistics, emphasizes this skill-based nature and the game's potential as an eSports title.
Though primarily focused on multiplayer, the inclusion of singleplayer bot matches allows players to hone their skills in a more controlled environment. Furthermore, the robust customization options and built-in level editor enable players to tailor the experience to their preferences.