REDCON

by Hexage

The Developer Says...

Command your own fortress in FTL-like real-time battles! Crush the enemy fortress with unrelenting bombardment or seize it with carefully executed invasion.

Players Like...

❤ Detailed Fortress Customization

Players can unlock and construct a variety of different fortress layouts, each with their own unique strengths and weaknesses. Fortress frames offer varying numbers of weapon slots, utility rooms, soldier capacity, and structural integrity. As players progress through the campaign, they gradually unlock new fortress components and weapons to incorporate into their designs, allowing for substantial flexibility and experimentation.

❤ Real-Time Tactical Combat with Diverse Weaponry

The main combat takes place in a real-time, pause-able format. Players must manage the targeting and firing of a arsenal that includes individual soldiers, artillery pieces, missiles, and powerful superweapons. Each weapon type has unique advantages, such as ballistic shells that can stun, ignite, or poison targeted rooms. Players must carefully balance ammunition, power, and crew management to maximize the effectiveness of their attacks.

❤ Precise Coordination Through Pause Mechanic

A key feature is the "Active Pause" function, which freezes time and allows players to issue multiple orders simultaneously. This pause mechanic is crucial for the precise coordination and micromanagement required to systematically disable and destroy specific rooms and systems on the enemy fortress.

❤ Strategic Targeting of Key Systems

Beyond indiscriminate bombardment, the game requires players to strategically target specific rooms and systems on the enemy fortress. Disabling power, ammunition, or crew repair rooms can cripple the opponent's defenses. Careful resource management of the player's own limited munitions, energy, and crew is also essential to keep their fortress operational.

❤ Variety in Mission Objectives

While the core gameplay revolves around fortress-versus-fortress combat, the campaign offers a variety of mission objectives. These include "Takeover" missions that task players with capturing the enemy fortress, and "Attrition" missions that challenge them to gradually wear down the opponent's defenses. This variety encourages players to adapt their fortress layouts and tactics accordingly.

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