Build, repair, refuel and drive a dilapidated old car on a grand journey through the territories of the former Eastern bloc. Explore Germany, CSFR, Hungary, Yugoslavia and Bulgaria
As the core gameplay loop, players must diligently manage the various components of their Laika 601 Deluxe car. This includes regularly checking and replacing worn-out parts like the engine, tires, fuel tank, and oil filter. Players can scavenge for replacement parts along the roadside or purchase upgrades at gas stations, allowing them to incrementally improve the vehicle's performance and reliability over the course of the journey.
Resources are scarce, so players must carefully scavenge the procedurally-generated world for valuable items to sell. This includes searching for cardboard boxes and locked crates containing tradable goods like sausages, wine, and contraband. However, inventory space is limited, forcing players to make strategic decisions about what to keep and what to sell in order to afford necessary repairs and upgrades.
The randomly generated world presents a myriad of unpredictable obstacles, such as damaged roads, inclement weather, and border crossings. Players must use their problem-solving skills to navigate these challenges and keep their vehicle operational. Careful planning and adaptability are essential, as a single mechanical failure or lack of resources can quickly derail the journey.
The game's low-fidelity visuals and audio effectively capture the bleak, isolating atmosphere of late 20th century Eastern Europe. Players feel a genuine connection to their worn-out car and the struggle to make it to the final destination, with a strong narrative throughline propelling the experience.
The incorporation of rogue-like elements, such as permanent upgrades and the ability to restart the journey, encourages experimentation and multiple playthroughs. Each attempt sees players retaining their progress, while the procedurally-generated world ensures that no two experiences are exactly the same, thereby enhancing the game's replayability.
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