Settled

by Allen Dayan

The Developer Says...

Made in Construct2, Settled is a story driven game with hints of exploration. As you progress, subtle changes appear. Memories and nightmares act as new areas, although still remaining in the confines of the house. When you reach the end, the conclusion may not be what you expected.

Players Like...

❤ Story and Narrative

The game's narrative follows a father's descent into madness as he grapples with the loss of his daughter, using subtle environmental cues and introspective moments to engage the player and gradually unveil the disturbing truth.
The story takes an unexpectedly dark and twisted turn towards the end, presenting a shocking plot twist that fundamentally changes the player's understanding of the events, leaving a lasting impact.
The minimalist storytelling, with limited text but effective use of flashbacks and ambiguous details, allows players to piece together the narrative at their own pace and draw their own conclusions about the protagonist's experiences.

❤ Audio Design

The sparse, yet well-crafted sound effects, such as the protagonist's footsteps and subtle background noises, enhance the sense of unease and heighten the player's awareness of their surroundings.
The game's atmospheric, droning musical score contributes to the overall unsettling ambiance, creating a palpable tension that builds throughout the experience.

❤ Atmosphere and Tension

The game avoids relying on jump scares, instead building a constant state of dread and discomfort through the gradual unveiling of the disturbing narrative and the protagonist's deteriorating mental state.
The pervasive sense of unease is maintained by the game's skillful use of environmental cues, such as subtle changes in the surroundings and the protagonist's distorted reflection, which keep the player on edge and invested in the unfolding events.

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