True Fear: Forsaken Souls takes the best of the psychological thriller, blending in fun and intuitive gameplay mechanics. Episode 1, the first in a trilogy, will long be remembered.
Players can choose between two distinct gameplay modes - "Adventure" and "Hidden Object". In "Adventure" mode, the hidden object scenes require players to perform logical steps to locate and acquire necessary items. Conversely, the "Hidden Object" mode features the more traditional seek-and-find gameplay, where players must identify items from a list.
The game offers three difficulty settings - "Casual", "Advanced", and "Expert". The difficulty primarily affects the hidden object scenes, making them increasingly challenging. On the "Expert" setting, for example, the game removes all visual aids, forcing players to rely solely on their observation skills to identify interactive areas.
The point-and-click exploration allows players to navigate between static scenes by clicking on various hotspots in the environment. An interactive map, unlocked early on, facilitates quick travel between locations and indicates tasks that can be completed in each area. While backtracking is required, the map helps to streamline this process.
Rather than the traditional "find the list" format, the hidden object segments in this game are more puzzle-oriented. Players must examine the scene, identify interactive elements, and use those elements to acquire the necessary items. This integration of hidden object mechanics with logical problem-solving creates a more immersive gameplay experience.
Alongside the hidden object puzzles, the game features standalone logic-based mini-games that range in difficulty from straightforward to more challenging. This variety helps to keep the gameplay engaging and prevents monotony.
Players can find hidden character figurines scattered throughout the environments, which provide additional context and backstory to the narrative. The game also includes 40 distinct achievements, some of which are tied to specific gameplay milestones or require players to complete the game under certain conditions.
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