Age of Fear 3: The Legend

by Leslaw Sliwko, Age of Fear

The Developer Says...

Play as either Nairi, an imprisoned Dryad fighting for her freedom, or Gilrock, a drunken Dwarven Lord on a quest to restore his family's honour (or just to kick some arse!). The Age of Fear series is a deep and complex turn-based strategy that fuses a tabletop wargame with RPG elements.

Players Like...

❤ Radius-Based Tactical Combat

The core combat system abandons the traditional grid layout, instead allowing units to move freely within a defined radius. This adds depth to positioning and maneuvering, as players must creatively block off enemies, protect ranged units, and outflank opponents. The lack of a grid introduces more uncertainty, making it harder to precisely measure each unit's reach.

❤ Diverse Faction Mechanics

The game features a wide variety of units across multiple playable factions. The dwarves field tough melee infantry and healing ale, while the nature-aligned forces can summon swarming plant creatures and mighty ents. Managing the synergies and rivalries between these distinctive unit types is a key strategic consideration.

❤ Deep Unit Progression

As players progress, they can extensively customize and upgrade their units. This includes learning new abilities, equipping powerful gear and artifacts, and boosting base stats. The RPG-like progression system allows players to tailor their forces to their preferred playstyle, constantly weighing the allocation of limited resources.

❤ Branching Campaigns and Random Encounters

The game's campaigns offer branching storylines and side content, where player choices lead to different outcomes, challenges, and rewards. These narratives are punctuated by randomly generated encounters on the world map, providing additional tactical variety.

❤ Sophisticated AI and Difficulty Options

The game boasts one of the most advanced AI systems in the genre, using complex algorithms to coordinate enemy forces. This results in a challenging and adaptive opponent, requiring careful planning and anticipation from the player. Multiple difficulty settings allow players to tune the experience from manageable to punishingly difficult.

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