You are a monster under someone's house.
The game masterfully combines point-and-click visual novel segments with first-person 3D exploration sections. Players navigate the underground tunnels from a fixed camera perspective in the 2D sections, immersing themselves in the protagonist's internal monologue and the unsettling atmosphere. The 3D exploration sequences then allow players to freely move through the environment above ground, providing a change of pace and a different viewpoint on the game's world.
While the overarching narrative follows a linear path, the game offers multiple unique endings that players can uncover through their choices and actions. This encourages experimentation, as players are motivated to explore the various possible outcomes and see how their decisions impact the story.
The developers have included an option to adjust the player character's walking speed, which is appreciated as the default pace can feel a bit slow for some. This accessibility feature allows players to tailor the experience to their personal preferences, ensuring a smoother and more enjoyable gameplay session.
The blend of gameplay styles, nonlinear progression, and customization options work in harmony to enhance the game's unsettling atmosphere and narrative. Rather than feeling like separate or incongruous elements, the gameplay seamlessly complements the game's overall vision and creates a well-rounded experience for players.