Airport Madness: Time Machine

by Big Fat Simulations Inc.

The Developer Says...

You are an air traffic controller at a small grass airfield in 1925. Witness the airport develop over time, into a major international airport in 1970. Experience the thrill of being an air traffic controller in any time period!

Players Like...

❤ Gameplay Overview

In this air traffic control simulation, you assume the role of an air traffic controller responsible for managing the operations of an airport that evolves over time. The game begins in 1925 at a small grass airfield and progresses through the decades, transforming the airport into a major international hub by 1970.

❤ Levels and Progression

The campaign features 60 levels, each representing a specific year. As you advance, you witness the airport's growth, with new runways, facilities, and aircraft types being introduced. This escalates the challenge, as you must coordinate an increasingly complex flow of arrivals and departures, ranging from biplanes to jet airliners.

❤ Air Traffic Control Mechanics

To succeed, you must carefully time and prioritize the planes, instructing them to land, take off, or circle the airport as needed. Managing the intersecting runways and balancing the unique speed and maneuverability characteristics of different aircraft types are crucial strategies. Proper timing is essential to avoid collisions and delays.

❤ Scoring and Replayability

Your performance in each level is scored based on factors like successful landings and takeoffs, as well as overall efficiency. The ability to revisit and replay levels allows you to optimize your strategies and improve your scores, adding to the game's replayability.

❤ Historical Authenticity

One of the standout features is the game's historical authenticity. As you progress through the decades, you experience a visually and aurally accurate representation of aviation technology's evolution, from early biplanes to the introduction of jet airliners. This historical context enhances the immersive and educational aspects of the gameplay.

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