In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.
The game tasks players with navigating a series of challenging 2D levels by freely rotating the protagonist's gravity. This core mechanic opens up a variety of platforming possibilities, as players must carefully time their gravity flips to reach new areas and avoid hazards like deadly spikes. The game gradually introduces new ways to utilize the gravity-flipping ability, such as levels where players must simultaneously control a mirrored shadow protagonist. This keeps the gameplay fresh, consistently challenging players to think creatively in order to progress through the environmental puzzles.
Each level presents a unique spatial puzzle that ties into the game's dark, emotional narrative. The five main chapters represent the five stages of grief, and the puzzle mechanics introduced in each chapter directly reflect these themes. For example, the "anger" chapter features levels filled with pulsating red orbs that players must navigate around, mirroring the protagonist's internal turmoil. This thematic integration helps elevate the experience beyond a typical puzzle-platformer, as the gameplay creates a sense of empathy with the character's emotional journey.
The game presents a satisfying challenge, with each new chapter introducing increasingly complex puzzles and platforming sequences. However, the developers have included some helpful design choices to maintain the game's momentum. Checkpoints are provided to avoid excessive frustration, and players can even skip the final, most difficult levels in each chapter if they become too challenging. This flexibility ensures the narrative can be experienced by players of varying skill levels, while still providing a robust puzzle-solving experience for more experienced gamers.
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