A gripping seaside adventure following the connection of two young souls, each unknowingly helping the other make sense of a world that seems senseless. Complemented by breathtaking artwork and an addictive soundtrack, this charming tale will definitely suck you in and leave a lasting impression!
The player completes the roughly 30-45 minute long visual novel by making various choices during conversations and interactions with the main character, Kira. These choices, presented as dialogue options, primarily impact Kira's feelings towards the protagonist and determine which of the two possible endings the player receives - a "good" ending or a "bad" ending.
While the overall story and sequence of events remains largely the same regardless of the choices made, the game's two distinct endings are locked behind a series of player choices. To achieve the good ending, the player must make choices that Kira approves of, while the bad ending results from choices that displease her. Although the choices do not drastically alter the plot, they allow the player to shape the relationship between the protagonist and Kira to a degree, adding a level of replayability as players experiment with different dialogue options.
The game also features a brief minigame that tasks the player with correctly answering a series of questions, with the answers determining whether the protagonist gets the good or bad ending. Additionally, the title includes a set of achievements that players can earn based on the choices they make and the endings they obtain, providing further incentive for completionist players to replay the experience.
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