It's 3:00 a.m. Your neighbours are having a loud party. Stop them. Party Hard is tinyBuild's award-winning stealth strategy game about ruining parties by any means.
Players take on the role of a sleep-deprived individual who decides to systematically eliminate partygoers making noise at night. The core gameplay loop involves carefully observing the patterns and movements of the party attendees, waiting for opportune moments to strike, and disposing of bodies discreetly. Players can utilize a variety of environmental traps, such as exploding ovens, poisoned drinks, and falling objects, to orchestrate "accidental" deaths while avoiding detection by security guards and police.
The semi-procedural generation of each level means the placement of partygoers, items, and traps varies between playthroughs. This encourages players to adapt their strategies to the changing conditions, discovering new and creative ways to eliminate targets without drawing suspicion. For example, players might poison the punch bowl one attempt, then lure unsuspecting victims into a room with a falling wardrobe the next.
The game features several playable characters, each with unique abilities and playstyles. The ninja character, for instance, can use smoke grenades to conceal their movements, while the cop character can blend in with security and frame innocent partygoers. This diversity of options further promotes experimentation and repeated attempts as players explore the strengths and weaknesses of each character.
Maintaining stealth and timing one's actions correctly is crucial, as failing to remain undetected often results in a level restart. However, as players progress, they unlock new characters and additional tools and abilities to assist in their killing sprees, providing a sense of progression and mastery over the challenging gameplay.
The game's narrative, which follows the investigation of the "Party Hard Killer" by Detective John West, is integrated into the gameplay through cutscenes. This provides context and motivation for the player's actions, creating a darker and more compelling atmosphere to the stealth-based gameplay.
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