Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
The game cuts out elements like exploration, quests, and inventory management to focus primarily on the core combat and character customization. This streamlined approach allows for shorter, more accessible gameplay sessions while still preserving the depth and complexity that roguelike fans crave.
Players can choose from a combination of 21 cultures, 21 base classes, and 21 religions to establish their starting hero. As they progress, they can unlock over 90 unique powers to further customize their playstyle, leading to over 1,000 potential character combinations.
The game encourages players to carefully select their character's powers, equipment, and other attributes to unlock powerful combinations. For example, a character might be able to shoot bolts of lightning when piercing enemies with vines, or teleport while emitting psychic beams. Experimenting with these synergies and unlocking new possibilities is a core part of the gameplay loop.
Instead of manually activating skills or spells, the game automatically triggers various effects based on the player's actions, such as attacking, moving, or standing still. This allows for a rapid, action-packed pace where the player can focus on build optimization rather than precise ability rotations.
Individual runs are relatively short, with winning runs often taking less than an hour. This, combined with the game's roguelike nature and randomized elements, encourages players to experiment with different builds and strategies across multiple playthroughs. The short run duration also mitigates the frustration of permadeath, as players can quickly start a new run after a defeat.
The game includes detailed tooltips, an informative combat log, and an "auto-move/attack" button that allows players to automate some of the more repetitive actions, freeing them to focus on higher-level strategy. These features help make the complex mechanics more approachable.