Runestone Keeper is a roguelike dungeon crawler that blends classic RPG elements and turn based strategy. Heroes, monsters, equipment, events, magic and skills, traps and devices, shrines and altars, Goddesses and merchants. Choose your weapon and begin an epic adventure!
The core gameplay loop revolves around exploring a randomly generated dungeon by clicking on tiles to reveal their contents. Players may encounter empty tiles, enemies, treasure chests, traps, and other interactive elements. Combat is turn-based, with players clicking on adjacent enemies to attack them. The game encourages tactical thinking, as players must consider the strengths, weaknesses, and special abilities of different enemy types and plan their moves accordingly.
Players can choose from 10 playable characters, each with unique abilities and equipment preferences. As they progress, they can allocate points to increase their stats (Strength, Dexterity, Intelligence, and Stamina), allowing for the development of different character builds and playstyles, such as focusing on melee combat, ranged attacks, or magic.
A key mechanic is the ability to worship different gods, which provide both positive and negative effects. Players can choose to worship a god at the start of a run and switch gods during their run, though this often comes with a penalty. By sacrificing collected Runestones, players can activate powerful runeword effects that can significantly impact their current run.
Although the game features permadeath, players can unlock permanent upgrades and abilities between runs using the gold they've accumulated. This allows for gradual progression and increased power over time, making subsequent runs more manageable and potentially allowing players to reach deeper levels of the dungeon.
Players have praised the game's unique blend of tile-clicking exploration, turn-based combat, and RPG elements. Many reviewers highlight the addictive and challenging nature of the gameplay, as well as its high replayability due to the random dungeon generation and diverse character and god options. The pixel art style and atmospheric soundtrack have also been well-received.
Some players have noted areas for potential improvement, including the occasional imbalance in difficulty, where certain enemies or situations can feel overpowered or impossible to overcome, as well as the need for more in-depth tutorial and explanations of certain game mechanics. Additionally, some reviewers have suggested that the game could benefit from additional content and enemy types to keep the experience fresh over extended playthroughs.
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