Centipede Gun is a roguelite autobattler where you create bizzare creatures to face hordes of enemies! Combine different guns, modules and skills to make unique synergies and upgrade your cute little destruction machine!
Players can combine various "parts" such as guns, modules, and skills to create their own personalized centipede-like creature. This allows for a high degree of customization and experimentation, as each combination of parts can lead to different synergies and effects. The positioning of these parts on the centipede also matters, as buffs and abilities only affect the nearest units. This strategic element encourages players to carefully plan the layout of their centipede to maximize its effectiveness.
Reviewers praise the satisfying feeling of shooting and the impressive particle effects. The audio-visual feedback when dealing damage to enemies is described as very enjoyable, with one reviewer highlighting the "incredible soundtrack" that complements the smooth shooting mechanics. The responsive and impactful nature of the combat is a significant draw for players.
As players experiment with different combinations of parts, they can discover unexpected synergies that can lead to incredibly powerful builds. Reviewers mention that the game's "complexity and variety of combinations" allow for a lot of room to experiment and find unique strategies. The process of crafting an overpowered centipede build is described as highly enjoyable and rewarding.
Reviewers note that the game has a very accessible and easy-to-grasp gameplay loop, making it suitable for casual play. The "very easy to get into gameplay" and "tank-like controls" allow players to quickly understand the core mechanics and start building their centipede. This accessibility, combined with the game's relatively short sessions, make it a great fit for players who want a quick and enjoyable experience.
While the reviews are generally positive, some areas for improvement have been identified. These include the need for better difficulty scaling and enemy variety in later stages, the absence of permanent upgrades or unlocks between runs to provide a stronger sense of progression, and the desire for more content such as additional enemy types, modifiers, and achievements to keep the experience fresh and engaging over multiple playthroughs.