Still Not Dead is a challenging roguelite FPS that merges the fast satisfying gunplay of Doom with open stages, insane weaponry, tactical choice and being pursued by death itself. The unique blessing and curse system, plus unlockable skill skulls set the game apart from everything else.
The game combines frantic gunplay of classic shooters like Doom with unique mechanics like the blessing and curse system. Players must progress through six randomly generated stages, eliminating a set number of enemies in each stage within a strict two-minute time limit before the deadly "Death" entity appears and pursues them.
Players can move and aim their weapons fluidly, despite the constraint of horizontal-only aiming. This forces players to develop strategic positioning and timing to engage enemies effectively. The controls feel natural and intuitive, creating an engaging, high-intensity gameplay loop.
After completing each stage, players choose between a beneficial "blessing" or a detrimental "curse." This system adds an additional strategic layer, as players must carefully weigh the potential benefits and drawbacks of each option to optimize their chances of survival. Blessings can provide effects like increased weapon damage or health regeneration, while curses may reduce bullet speed or cause the player to explode on jump. Combining complementary blessings and managing the drawbacks of curses is crucial to success.
Enemies feature a diverse array of behaviors and attack patterns, from basic melee-focused zombies to long-range ranged attackers. This forces players to adapt their tactics and weapon selection accordingly. The game offers a wide selection of firearms, explosives, and melee weapons, each with distinct characteristics, allowing players to experiment and find the loadout that best suits their playstyle.
The core gameplay loop revolves around completing each stage within a strict two-minute time limit and eliminating a specific number of enemies to unlock the exit. This time pressure, combined with the relentless "Death" entity, creates a constant sense of urgency and tension. Players must carefully manage their resources, movement, and engagement with enemies to reach the exit before time runs out.
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