Children of Morta

by Dead Mage, 11 bit studios

The Developer Says...

Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?

Players Like...

❤ Diverse Playable Characters

The seven playable members of the Bergson family each offer a distinct playstyle and set of abilities. Players can choose between John's protective sword-and-shield combat, Linda's precise archery, Kevin's stealthy dagger attacks, Lucy's lively fire magic, Mark's mindful martial arts, Joey's heavy-hitting hammer, and Apan's healing and defensive support. Mastering the strengths and weaknesses of these varied characters is crucial to overcoming the challenges ahead.

❤ Rogue-Lite Progression System

Instead of permadeath, the game allows players to switch between Bergson family members during a run. While individual characters can be killed, the permanent upgrades and abilities unlocked for each one carry over, strengthening the entire family over multiple adventures. This rogue-lite approach encourages experimentation with different playstyles, as players work to enhance the overall capabilities of the clan.

❤ Gradually Expanding Gameplay Depth

The initial combat may feel straightforward, but the game's systems become increasingly layered and strategic as new characters, skills, items, and mechanics are introduced. Players must learn to synergize the unique abilities of each family member, combine different item effects, and navigate the procedurally generated dungeons with growing proficiency.

❤ Procedurally Generated Environments

Each run through the game's dungeons, caves, and lands presents a unique layout, enemy placement, and treasure/item distribution. This procedural generation adds an element of unpredictability, as players can never fully anticipate the challenges and opportunities they will face. Navigating these environments requires a balance of combat skill, resource management, and strategic decision-making.

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