The doctor said today was my last appointment, I'm healthy. Time to go home, what could go wrong?
Developed by Ells&Pills, this psychological horror walking simulator immerses players in the surreal and unsettling corridors of a post-Soviet medical facility. Inspired by liminal spaces, internet memes about the Backrooms, and the aesthetics of unpleasant hospital environments, the game captivates players with its unique atmosphere.
At the heart of the gameplay, players must navigate through a series of repeating hallways and corridors, carefully identifying subtle anomalies and differences within the environment. This challenge tests the player's observational skills, as they must scrutinize their surroundings to spot discrepancies ranging from a slightly out-of-place bench to a missing doctor.
The game's looping mechanic presents players with 13 loops to traverse, with the goal of reaching the end by making the correct choices at each anomaly. This repetitive structure creates a sense of tension and unease, as players must remain vigilant and adapt to the constantly changing environment.
Praised by players, the game's atmospheric immersion is achieved through the realistic and unsettling depiction of the hospital setting. The use of liminal spaces, eerie lighting, and the ominous presence of Russian-language signage all contribute to the game's unsettling ambiance, drawing players deeper into its surreal world.
The game's non-linear design and multiple endings encourage repeated playthroughs and exploration. The subtle differences in each loop and the varying anomalies encountered keep the experience fresh and challenging, motivating players to uncover all the game's secrets.
While some players have found the subtlety of the anomalies too challenging, the majority praise the game's ability to provide a satisfying and thought-provoking experience for those willing to put in the effort. The focus on attention to detail and patient exploration ensures that players who persevere will be rewarded with a unique and memorable experience.