Mirage Feathers

by oyasumi Workshop

The Developer Says...

「Maybe one day, I won't have to fight when I fly.」

Players Like...

❤ Gameplay Overview

You take control of Notari, a cybernetic air-superiority fighter, in this anime-themed pseudo-3D rail shooter. The fast-paced, intense gameplay has you engaging in wave-after-wave of enemy aircraft, desperately trying to survive the onslaught of enemy fire.

❤ Combat Mechanics

Your main weapon automatically locks onto and tracks targets that pass through your crosshair, making it easy to destroy enemies efficiently. As the story progresses, your AI companion Luciolla gains access to new weapon specifications, allowing you to switch between a powerful plasma beam, a tracking blast missile, and a rapid-fire laser, each with unique effects and playstyles. You can also activate "OVERDRIVE" mode, which grants a significant damage boost and improved weapon performance.

❤ Difficulty and Progression

The game offers multiple difficulty settings, enabling you to adjust the challenge to your skill level. On easier settings, you can purchase temporary upgrades in a shop to aid your run, such as increased health recovery. These upgrades can also be unlocked permanently using points earned from high scores, providing a sense of progression and customization. However, some players noted that this system can make the game too easy, trivializing the challenge.

❤ Endless Mode

In addition to the story-driven campaign, the game features an "Endless Mode" that pits you against increasingly difficult waves of enemies. This mode emphasizes high-score chasing and replayability, as you can choose to make the game harder by spending your earned points.

❤ Feedback and Impressions

Players widely praise the gameplay's fast-paced, intense combat, the satisfying lock-on and homing mechanics, and the variety of weapon options. The ability to scale the difficulty and provide both a story-driven campaign and an endless high-score challenge has also resonated with many players. However, some reviewers noted that the visual effects and background environments can occasionally make it difficult to track incoming projectiles, and the upgrade system can make the game feel too easy.

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