A lo-fidelity First Person Snatcher inspired by the immersive sims of yesteryear. Play as Fennel, a knife-wielding swamp devil with an eye for gold and a penchant for violence. Use your tail to toy with your prey: grab and fling objects, climb impossible heights, and knock your enemies off balance.
Players take control of Fennel, a lithe and agile protagonist who can climb, jump, and grapple around the environment in unique ways. The ability to use Fennel's tail to grab onto and swing from ledges and objects allows for a great deal of verticality and freedom of movement, enabling players to quickly navigate the game's levels in creative ways. Reviewers praise the "tight, delightful, thief-style" movement, describing it as "extremely quick and overly responsive" that allows for a strong sense of momentum and fluidity as they explore.
The game combines immersive sim elements with both combat and stealth gameplay. The melee combat, while simple on the surface, has a depth to it that allows for satisfying and skillful play, rewarding player aggression and speed. The stealth mechanics, while sometimes unforgiving, provide players with meaningful choices in how they approach encounters, with the ability to sneak past or silently eliminate enemies. Reviewers highlight the interplay between these two systems, allowing players to leverage Fennel's movement abilities to outmaneuver and outflank their foes.
Players can grab, fling, and manipulate a wide variety of objects, from weapons to environmental hazards. This environmental interactivity, combined with the freedom of movement, allows for emergent gameplay and creative problem-solving, as players experiment with different strategies and approaches to traversal and combat.
The game is designed as an open-ended, non-linear experience, and reviewers highlight the satisfaction of exploring the levels and discovering new paths, secrets, and upgrades. The ability to revisit areas and reuse resources due to enemy and item respawns is seen as both a strength and a weakness, with some players appreciating the flexibility it provides, while others find it to diminish the sense of progression.
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