MURI

by Ludosity, Remar Games

The Developer Says...

MURI is a DOS-style shooter from Remar Games and Ludosity. Features PC Speaker sound and 16-color EGA graphics.

Players Like...

❤ Authentic Retro Platforming Gameplay

The game faithfully recreates the feel and gameplay of classic 1980s and early 1990s DOS-style platformers, particularly Duke Nukem 1 and Commander Keen. Players control a protagonist who can run, jump, duck, and shoot in four directions, navigating through levels designed with an emphasis on exploration, hidden secrets, and non-linear paths - capturing the essence of the classic "shareware" platformers of the era. The 16-color EGA graphics and PC speaker sound effects immerse players in the authentic retro atmosphere.

❤ Tight, Responsive Controls

Despite the retro aesthetic, the controls are praised as tight and responsive. The jump, in particular, allows for satisfying height and arc control. Players can also seamlessly switch between shooting in one direction while moving in another, enabling tactical strafing maneuvers. This responsive control scheme makes the platforming and combat feel modern and satisfying, while still evoking the classics that inspired it.

❤ Varied Weapons and Power-ups

As players progress through the game's 20 levels, they can collect a variety of weapon power-ups to aid them in combat. These range from a standard pea shooter to more powerful options like the MKV and Rapid firearms. While ammo for these special weapons is limited, finding and managing these upgrades is a key part of the gameplay. Players can also discover various other pickups like health, armor, and score multipliers hidden throughout the levels, encouraging thorough exploration.

❤ Challenging but Fair Difficulty

The game strikes a good balance between challenge and fairness. While the difficulty can be high, especially on the higher settings, deaths feel earned rather than unfair. Enemies and obstacles are challenging but telegraphed well, and the protagonist has a brief period of invincibility after taking damage. This, combined with the game's non-linear level design, allows players to approach challenges from different angles and learn from their mistakes.

❤ Replayability through Score Chasing

Though the game is relatively short, clocking in at around 2 hours for a full playthrough, players have found themselves drawn back to it due to its scoring and speedrunning potential. The game tracks the player's score, providing incentive to seek out hidden collectibles and master the levels for the highest possible points. This, along with the multiple difficulty settings, gives the game a degree of replayability for those seeking to improve their performance.

About | Terms of Service | Privacy Policy

Copyright ©2024 by Totally Human Media