Realm of Ink is an Ink-style action Roguelite game. While pursuing the Fox Demon, the swordswoman Red, unexpectedly finds that her life is dictated by the 'destiny' within the world of the book. Only by breaking free can she unveil the truth of her existence and challenge the constraints of fate.
Players can choose from a variety of "forms" (weapons/outfits) for the protagonist Red, each with unique movesets and playstyles. These range from melee-focused swordplay to ranged weapon styles, allowing players to tailor their preferred combat approach. In addition, players can equip "Ink Gems" that grant a wide array of active and passive abilities, such as elemental powers and status effects. Combining forms and Ink Gems creates a deep customization system, enabling players to craft their own distinct combat strategies.
Reviewers consistently praise the fluidity and responsiveness of the combat. Players can seamlessly dash, execute light and heavy attacks, and activate Ink Gem abilities. The controls feel intuitive and precise, allowing for skillful and engaging combat encounters.
The game features "Ink Pets" - adorable animal companions that fight alongside the player. These pets can evolve and transform based on the player's equipped Ink Gems, unlocking new abilities and combat styles to further enhance the player's arsenal. Reviewers highlight how the Ink Pets add an extra layer of strategy and customization, as players must consider how different Ink Gem combinations will shape their pet's capabilities and complement their own playstyle.
Each run presents new challenges and opportunities for growth. As players progress through the levels and defeat bosses, they unlock permanent upgrades and new character forms to use in subsequent runs. This progression system, combined with the varied combat options, encourages experimentation and repeated playthroughs. Reviewers emphasize the game's high replayability as players strive to discover new synergies and optimize their builds to overcome increasingly difficult challenges.
While the early game is reported to be relatively accessible, the difficulty curve can spike towards the later stages, particularly in the final level and boss encounters. The increased enemy health and damage can make certain builds and strategies less viable, requiring players to carefully craft their builds to succeed. Some reviewers appreciate the increased challenge, while others feel the game could benefit from more balanced scaling or alternate difficulty options to cater to different skill levels.
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