Geneforge 2 - Infestation

by Spiderweb Software

The Developer Says...

Wildly open-ended adventure in a unique fantasy world. Use battle or diplomacy and trickery to change the world, served by an army of custom-made mutant monsters. Almost 90 zones to explore and 50+ hours of gameplay. Enormous range of abilities, factions, quests, and paths to victory.

Players Like...

❤ Character Creation and Progression

Players take on the role of a Shaper, a powerful wizard who can create and control a variety of custom-made mutant creatures. The character creation system offers three distinct classes - Shaper, Guardian, and Agent - each with unique abilities and playstyles. As players level up, they gain access to an expansive array of skills, spells, and powers to customize their character, from combat abilities to utility skills like lockpicking and persuasion.

❤ Open-Ended Exploration and Nonlinear Progression

The game world is divided into nearly 90 explorable zones, offering an open-ended and highly nonlinear experience. Quests and objectives can often be approached through multiple means, allowing players to choose between combat, diplomacy, stealth, or other creative solutions. This freedom extends to the narrative as well, with players' choices and allegiances dramatically impacting the course of the story and the ending they receive.

❤ Strategic, Turn-Based Combat

Managing and growing a party of creatures is a core part of the experience. Players can imbue their creations with a wide range of specializations, transforming them into formidable allies in turn-based, grid-based combat. The combat system requires careful planning and tactical positioning, as players must coordinate the abilities of both their character and their creature companions to overcome challenging foes.

❤ Depth and Replayability

Reviewers praise the game's incredible depth and replayability, with over 50 hours of gameplay and multiple distinct playthroughs on offer. The open-ended structure and emphasis on player choice ensure that no two experiences will be quite the same, incentivizing experimentation with different strategies and approaches.

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