Ray’z Arcade Chronology

by M2 Co.,LTD, TAITO CORP.

The Developer Says...

Lock-on to an exhilarating sci-fi shooting fest with the trilogy which put Taito on the 90s arcade shooting map: The Ray Series, together in one collection for the first time!

Players Like...

❤ The Chaining Mechanic

Players can lock onto multiple enemies simultaneously by holding down the fire button, then unleash a devastating homing laser attack that takes out all the locked-on targets. Mastering this "lock-on" chaining mechanic is crucial to achieving high scores, as successfully eliminating groups of enemies in quick succession builds up the player's score multiplier. This risk-reward system encourages players to be bold and aggressive in their targeting, locking on to as many foes as possible, while also carefully managing their positioning to avoid being overwhelmed.

❤ Vertical Scrolling Shooting Action

The original "RayForce" features a top-down 2D perspective, while "RayStorm" and "RayCrisis" shift to a more isometric 2.5D view. This change in camera perspective adds an extra layer of depth perception and spatial awareness required to weave through the oncoming fire of dense enemy formations and bullet patterns.

❤ Challenging Difficulty

These games bombard players with relentless barrages of projectiles, forcing them to master precise movements and patterns to survive. The games also incorporate a dynamic "rank" system that increases the challenge the longer the player survives, further intensifying the bullet patterns as the player progresses. This high skill ceiling appeals to hardcore shoot 'em up enthusiasts seeking a true test of their reflexes and pattern recognition abilities.

❤ Immersive Audiovisual Presentation

The visuals feature lush, detailed backgrounds and enemy sprites, complemented by Zuntata's acclaimed melodic soundtracks. The HD remakes of "RayStorm" and "RayCrisis" showcase enhanced graphics that maintain the arcade original's aesthetic while offering a crisper, more vibrant presentation. The games' storytelling is conveyed entirely through the gameplay itself, with cutscenes and narrative elements woven seamlessly into the shooting action.

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