Settlemoon

by Lepioid LLC

The Developer Says...

After the moon vanished, the fantasy world of Settlemoon lays abandoned in darkness. Re-light the skies, and provide a rest stop for adventurers in a town that updates in real time. Grow your town to attract strange visitors, and discover happened to this world.

Players Like...

❤ Building and Managing the Town

Players take on the role of a town manager, tasked with constructing and optimizing a small, sidescrolling settlement. The core loop involves setting up various buildings and structures, posting quests for adventurers to complete, and then collecting the resources and materials they gather. This cycle of sending out adventurers, processing the returns, and steadily expanding and improving the town is the heart of the experience.

❤ Nuanced Progression System

Players must carefully manage their limited town space, strategically placing buildings and decorations to maximize their effectiveness. The town level acts as a key progression metric, unlocking higher-level adventurers and quests as it increases. This system is layered, requiring players to balance building placement, quest management, and resource allocation to advance. For example, players can position sales buildings near each other to create synergistic pricing buffs, or concentrate rare materials in specific structures to optimize production.

❤ Emergent Storytelling through Exploration

The game eschews traditional text-based storytelling, instead conveying its mysterious plot and setting through a combination of subtle visual cues, environmental details, and the actions of the town's inhabitants. Players piece together the game's lore and uncover its secrets through careful observation and experimentation. One reviewer noted how they were 'admittedly endowed by the game's visual style from the get-go,' and appreciated the 'charming pixel art and a retro-inspired soundtrack.'

❤ Relaxed, Flexible Pacing

The game progresses in real-time, even when players are away, allowing for casual, irregular play sessions. This 'set it and forget it' approach means players can check in on their town periodically, make adjustments, and watch as the settlement grows and changes over time. One reviewer described it as a 'cozy, relaxing, and well-executed idle game' that they enjoyed having 'running in the background and listening to your adventurers playing little tunes and talking to each other.'

❤ Emergent Gameplay and Player Agency

While the game does not provide extensive tutorials or explanations, players have widely praised the emphasis on discovery and personal experimentation. By interacting with the various systems and mechanics, players uncover the underlying logic and develop their own optimization strategies. This sense of personal investment and agency in shaping the town's development is a significant draw, with one reviewer noting how they 'had so many things that [they've] looked at, gone 'how the fuck does this work' and then immediately fiddled with it for a little bit and realized 'OH that's what that does.'

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