Seven Nights Ghost

by TozukuGames

The Developer Says...

"Peaceful days full of curses" A heartwarming horror game about exploring in a mysterious company housing and living with a ghost for 7 days

Players Like...

❤ Exploration and Stealth

Players must cautiously navigate the protagonist's mysterious company housing, constantly checking their surroundings to avoid direct eye contact with the ghost lurking behind them. As long as the player is looking at the ghost, she will freeze in place, but if the player looks away, she can suddenly teleport to a new location, heightening the tension.

❤ Puzzle Solving

Throughout the 7-day narrative, players will encounter various puzzles and objectives, such as finding misplaced items around the room or solving simple environmental puzzles. While not overly challenging, these puzzles help break up the tension of the ghost's presence and encourage players to carefully observe their surroundings.

❤ Day-to-Day Progression

Each in-game day presents new challenges and objectives for the player to tackle. As the week progresses, the ghost becomes increasingly aggressive, forcing players to adapt their exploration and stealth tactics. For example, on one day, the ghost may only appear briefly, while on later days, she may relentlessly pursue the player, requiring more strategic movements to evade her.

❤ Player Agency and Choice

While the overall narrative remains linear, the game provides players with some agency in their interactions with the ghost. Certain dialogue choices and actions can influence the relationship between the protagonist and the ghost, potentially leading to different narrative outcomes and endings, such as a heartwarming conclusion or a more bittersweet one.

❤ Accessibility and Pacing

The game's relatively short 2-3 hour playtime, coupled with its straightforward puzzles and gentle learning curve, make it an accessible experience for a wide range of players. The pacing strikes a balance between suspenseful moments, such as narrowly avoiding the ghost's attacks, and more relaxed exploration, ensuring the gameplay doesn't become too overwhelming or monotonous.

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