Intake is the new retro-futuristic drugstep arcade shooter from Cipher Prime. In this polychromatic love child of Dr. Mario and Ikaruga, you battle a never-ending barrage of pills, pushing your skill and reflexes to the limit to avoid a lethal dosage.
Players blast falling pills using precise mouse movements, switching colors instantly to match each descending capsule. The core gameplay demands rapid color-switching between two pill types, destroying matching-colored pills before they reach the bottom, maintaining combo streaks by hitting consecutive correct targets, and dodging disorienting black "flashbang" pills that temporarily blind players.
The experience grows more intense through strategic difficulty progression. Initial levels introduce basic mechanics, challenge modes like Acceleration push players to superhuman reflexes, starting points at levels 25, 50, and 75 allow experienced players to jump into more intense gameplay, and the ultimate challenge caps at level 100.
Sophisticated scoring mechanics reward precision. The combo system exponentially increases points for consecutive hits, players earn "mg" currency to unlock game-changing power-ups, global leaderboards track top performers, and 77 achievements test different skill dimensions.
The game overwhelms players with explosive neon graphics that pulse with each pill destruction, five dynamic dubstep tracks that sync with gameplay intensity, and frenetic visual effects that create a psychedelic experience.
This shooter uniquely trains player reflexes by demanding lightning-fast color recognition, improving mouse control precision, and serving as unexpected training for first-person shooter aim.
Players describe the experience as an addictive, skill-testing arcade challenge that transforms simple mechanics into an adrenaline-pumping test of reflexes.
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