Showgunners

by Artificer, Good Shepherd Entertainment

The Developer Says...

As a contestant on a high stakes reality game show of the future, you must survive a dangerous urban environment packed with traps, confounding puzzles, and heavily armed psychopaths. Turn-based combat in hand crafted levels, built for entertainment.

Players Like...

❤ Tactical Turn-Based Combat

Players engage in tactical turn-based combat encounters that take place in hand-crafted, visually distinct levels. These levels teem with environmental hazards, traps, and a variety of enemy types. Players must carefully position their small squad of 2-3 characters and utilize their unique abilities and weapons to eliminate heavily armed opponents. The turn-based nature of the combat allows for deliberate, strategic planning, as players weigh risks and make tactical decisions each turn.

❤ Variety and Dynamism in Combat Scenarios

The combat encounters constantly introduce new environmental elements, traps, and enemy types, keeping the battles feeling fresh. Some fights focus on disabling environmental hazards, others on protecting an objective, and more. Additionally, a "show director" mechanic can dynamically alter the battlefield or spawn new enemies, adding an extra element of unpredictability to each encounter.

❤ Character Progression and Customization

As players progress, they can upgrade their characters' skills and equipment. Each playable character has a unique ability set and talent tree, allowing players to specialize them in different roles, such as heavy weapons, sniping, or melee combat. Finding and equipping better gear further enhances the capabilities of the squad, keeping players invested in their team of characters and experimenting with different builds.

❤ Exploration and Puzzle-Solving

Interspersed between the combat encounters are exploration phases where players navigate detailed, atmospheric environments. These sections feature environmental puzzles that must be solved, often involving disarming traps or finding alternative paths. While not the main focus, these exploration segments provide a welcome change of pace and opportunity for players to uncover optional objectives, loot, and character upgrades.

❤ Pacing and Accessibility

The game's combat encounters are designed to be challenging but not overly punishing, allowing players to quickly retry and refine their strategies when necessary. The overall pacing ensures the experience does not overstay its welcome, providing a cohesive, tightly designed gameplay loop that is welcoming to both genre veterans and newcomers.

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