Arco

by Franek, Max Cahill, Bibiki, Fáyer, Panic

The Developer Says...

A Mesoamerican fantasy RPG that blends turn-based and real-time combat. Explore the world through three handcrafted stories forged in bloodshed, laced with magic, and united by revenge.

Players Like...

❤ Blending Turn-Based and Real-Time Combat

The game's combat system masterfully blends turn-based and real-time elements. Players must carefully plot their moves in a turn-based manner, but then watch those moves play out in real-time, requiring quick reflexes and adaptability. This "bullet time" effect, often compared to Superhot, keeps players constantly engaged as they balance tactical planning and real-time execution.

❤ Predicting Trajectories and Positioning

A key aspect of the combat involves predicting enemy movements and managing character positions to land attacks effectively. Many skills and enemy abilities have specific arcs or angles, so players must develop a keen sense of spatial awareness. Perfectly timing a character's dash to set up a devastating combo gives an immense sense of satisfaction.

❤ Reactive, Chaotic Encounters

Encounters are anything but static, with enemies actively moving and attacking in real-time. This forces players to constantly re-evaluate their strategies and adapt on the fly. The developers seamlessly introduce new enemy types, environmental hazards, and other dynamic elements to keep the combat fresh and challenging throughout.

❤ Rewarding Character Customization

Each playable character has a unique skill tree, allowing players to tailor their abilities and playstyles. Experimenting with different builds and finding powerful synergies between party members is deeply rewarding. Watching a meticulously crafted combo play out in the heat of battle is the epitome of strategic gratification.

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