Welcome to Slime 3K, an unhinged roguelite bullet-heaven set in the Despot’s Game universe! Build a deck of crazy weapons, grow stronger and devour hordes of pink puny humans as a murderous jelly blob on a warpath of death, violence and pretzels.
Players can unlock, upgrade, mix, and match a wide variety of cards representing different weapons, abilities, and passive traits. This allows them to create unique loadouts and synergistic builds for each run. The ability to level up cards to more powerful versions further enhances the deckbuilding metagame, providing a high degree of customization.
The game features 10 distinct stages, each with its own unique challenges and characteristics. Some levels may favor certain strategies over others, incentivizing players to experiment with different deck compositions. For example, the "Deathknight" level presents a formidable boss that requires a specific build to overcome, forcing players to adapt their approach.
After each level, players can spend in-game currency in a shop to purchase new cards for their deck, as well as upgrades for their existing cards. However, players have a limited inventory capacity, requiring careful management of their loadout. Balancing the need to acquire powerful new abilities with maintaining a cohesive deck is a key strategic element.
Through a persistent meta-progression system, players can unlock new starting slime characters, abilities, and global upgrades. This encourages repeated runs and experimentation with different strategies to overcome the game's challenges. The variety of possible builds and level designs further enhances the replayability factor.
The game offers responsive controls and a good sense of feedback when players successfully eliminate enemies. The visual and audio effects contribute to the over-the-top, chaotic atmosphere that is characteristic of the "bullet heaven" genre.