Welcome to Slime 3K, an unhinged roguelite bullet-heaven set in the Despot’s Game universe! Build a deck of crazy weapons, grow stronger and devour hordes of pink puny humans as a murderous jelly blob on a warpath of death, violence and pretzels.
Players build a customized deck of upgrades and abilities before each run, allowing them to strategically plan their loadout. This deckbuilding aspect adds a layer of strategic depth not typically seen in the bullet-hell/roguelite genre. Players must carefully consider which of the many available abilities to include and how they synergize to create effective builds.
The upgrade system requires players to collect three copies of the same ability to upgrade it to the next level, up to a maximum of level 3. This creates an engaging progression loop as players work towards powering up their favorite abilities. Balancing inventory space with procuring higher-level upgrades adds an additional strategic challenge.
Each of the 10 current levels presents unique environmental hazards, enemy compositions, and other challenges that require players to adapt their strategies. The level variety encourages experimentation with different deck builds to overcome the specific obstacles encountered.
Players must deftly navigate dense waves of projectiles and hordes of enemies while unleashing a barrage of their own abilities. The sheer number of on-screen enemies and effects creates a pleasantly chaotic and intensely satisfying combat loop.
The game's roguelite structure, with its mix of randomized elements and persistent progression, provides a high degree of replayability. Each run presents new challenges, encouraging players to try out different deck builds and unlock new abilities to enhance their future attempts. The meta-progression system, which allows players to unlock new cards and upgrades, further incentivizes repeated playthroughs.