In Sea of Survivors, you can sail your ship in any direction but you can never stop moving. Evade and destroy hordes of pirates and sea monsters to gain experience, level up and choose upgrades for your ship. Discover mysterious curses, unlock unique treasures and fight for survival.
Unlike other games in the "Survivors-like" genre, this game tasks players with constantly steering and navigating a ship. This ship-based movement forces players to carefully consider their positioning and maneuvering to effectively dodge enemies and projectiles. The need to turn the ship, rather than a stationary character, creates a more dynamic and engaging combat experience.
Players can unlock and upgrade a wide selection of weapons, each with distinct properties and playstyles. The game's "tethering" upgrade system allows players to strategically position upgrades around each other, amplifying their effects. This encourages the development of synergistic and satisfying combat setups, as players experiment with different weapon combinations and their complementary upgrades.
In addition to weapon upgrades, players can hire and level up a crew of pirates and sailors to accompany them. These crew members offer a variety of unique abilities and passive effects that can further enhance the player's ship and combat effectiveness. Curating a personalized crew composition adds an extra layer of depth, enabling players to fine-tune their playstyle and approach to each run.
As players navigate the seas, they will encounter cursed treasures and loot that can be collected and arranged on a grid-like board. The power of these treasures is determined by their positioning relative to other items. Players must carefully consider how to cluster these items to maximize their synergistic bonuses, leading to the creation of game-changing build combinations.
While the current map offers a single environment, the developers have announced plans to introduce new biomes and events in future updates. These diverse settings will present players with new challenges and enemy types, encouraging them to experiment with different strategies and approaches to maintain the game's replayability.