There is time to explain, I just don't wanna.
The game features an arcade-style driving experience that deviates from traditional racing. Players control cars that handle more like high-speed skateboards, enabling them to perform stunts like backflips, rail grinds, and spinning attacks while navigating procedurally generated tracks.
The core gameplay loop revolves around drifting, which allows players to build up boost. By chaining drifts together, players can reach incredibly high top speeds and pull off impressive stunts. However, the drifting mechanics require precise timing and control, adding a layer of challenge.
In addition to the driving mechanics, the game features a unique car combat system. Players can unleash powerful spin attacks and other fighting game-inspired moves to take out other cars and police vehicles. This adds an extra strategic element, as players must decide when to go on the offensive versus focusing on pure speed and stunt execution.
The game allows players to fully customize the look of their cars using external image files. This provides near-limitless creative potential, with players sharing their wild and wacky car designs within the community.
The tracks are procedurally generated, ensuring that each run presents a new and unpredictable challenge. The environments range from relatively realistic to completely absurd, with settings like the African Savannah, ancient Greece, and even the moon. This variety keeps the gameplay fresh and encourages replayability as players explore the different track configurations.
The gameplay is characterized by its intense, high-speed action and demanding skill requirements. While the controls can take some time to fully grasp, the sense of accomplishment that comes from pulling off a flawless run or devastating combo attack is immensely rewarding. Players praise the game's satisfying feedback loops, with the ability to reach incredible speeds and the thrill of narrowly avoiding obstacles or dispatching opponents.