There is time to explain, I just don't wanna.
The game abandons realistic handling and physics in favor of an exaggerated, arcade-like feel. Players automatically accelerate and cannot slow down, encouraging a constant state of breakneck speed. The core gameplay loop revolves around drifting, which allows players to build up boost and achieve blistering top speeds. Drifting also grants temporary invincibility, enabling players to plow through traffic without slowing down.
When driving over ramps, players can initiate tricks like backflips, grinds, and spins, earning points for stylish execution. These aerial sequences defy the laws of physics, as cars behave more like skateboards than traditional automobiles.
Tapping specific input combinations causes the player's car to perform devastating spin attacks and other offensive moves, granting invincibility frames to plow through oncoming obstacles. This seamless integration of fighting game mechanics into the driving gameplay sets the experience apart from traditional racing titles.
The game's procedurally-generated track system ensures that no two playthroughs are ever the same. As players progress, they'll encounter a wide variety of environments, ranging from the relatively grounded (e.g. city streets, countryside) to the completely absurd (e.g. underwater, the Moon). This sense of unpredictability and visual variety helps to sustain the high-energy, chaotic driving experience.