Child of Light

by Ubisoft Montréal, Ubisoft

The Developer Says...

Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.

Players Like...

❤ Mastering the Turn-Based Combat

Players praise the turn-based combat system, which borrows elements from classic JRPG franchises. Each character and enemy has a timeline bar that fills up, indicating when they can take their turn. To succeed, players must strategically time their attacks to interrupt enemy actions before their turn comes up. The ability to control the firefly companion, Igniculus, adds an extra layer of complexity, as players can use it to slow down enemies or heal allies during battle. This well-balanced combat system requires a good amount of strategy and timing, keeping battles engaging throughout the adventure.

❤ Exploring the Vibrant World

Outside of combat, players navigate the rich and fantastical world of Lemuria through smooth and responsive 2D platforming segments. They can run, jump, and freely fly around to solve light puzzles and uncover hidden treasures. The seamless integration of exploration, platforming, and turn-based battles creates a cohesive gameplay loop that players appreciate.

❤ Customizing the Party's Capabilities

The game features a simple yet effective character progression system, allowing players to allocate skill points into three distinct talent trees for each party member. Additionally, the Oculi gem crafting system provides further opportunities to enhance the party's capabilities. While not overly deep, these customization options offer meaningful choices without becoming overly complex, keeping the gameplay feeling fresh and rewarding.

❤ Sharing the Adventure

The game includes a seamless drop-in/drop-out cooperative multiplayer mode, where a second player can take control of the firefly companion. This allows for a shared experience, where one player handles the platforming and exploration while the other supports them in combat. Players, especially those with younger family members, praise this cooperative mode for its accessible and meaningful contribution.

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