Captain Kayto Shields returns from exile in Sunrider 4: The Captain’s Return for a new space adventure!
Developers have completely redesigned the core turn-based tactical combat, moving away from the hex-based grid system of prior entries. The new 2.5D battlefield introduces a momentum-based movement system, where units continue moving for several turns after issuing commands. Reviewers praise this change, noting that it adds depth and nuance to tactical decision-making. Players must carefully consider unit positioning and momentum, as haphazard commands can send ships and mechs careening off into the distance. This mechanic makes the combat feel more "realistic" and "true to the experience of space combat."
In addition to the revamped combat, the game also features an expanded customization and progression system for the player's fleet. Reviewers highlight the ability to upgrade and specialize individual mechs, with a wide array of weapon, armor, and ability options. This customization, combined with a new "perk" system that grants powerful abilities, allows for a high degree of unit optimization and playstyle expression. Mastering the complementary strengths of a fully customized mech squadron is key to success, especially on higher difficulty settings.
Many reviews emphasize the critical importance of managing momentum in combat. Players must carefully balance accelerating their units to reach key positions, while also accounting for the inertia that will carry them past their targets if not controlled. Failing to properly manage momentum can leave units stranded and vulnerable. Reviewers praise this system for adding depth and nuance to the tactical combat, forcing players to think several moves ahead.
A major point of praise is the game's extensive difficulty options and customization. Reviewers highlight the ability to fine-tune everything from enemy stats to win conditions, allowing players of all skill levels to find an experience that suits them. This level of accessibility is seen as a significant improvement over previous entries, which were sometimes criticized for being overly punishing. The inclusion of assist options and the ability to tweak the difficulty on the fly is welcomed as a feature that broadens the game's appeal.