Sucker for Love: Date to Die For

by Akabaka, DreadXP

The Developer Says...

Put the ‘love’ in 'Lovecraftian horror!' Avoid the fanatical cultists and survive dangerous rituals to escape the Black Woods with your life in this 90’s anime inspired visual novel!

Players Like...

❤ Exploration and Navigation

The sequel takes a significant step up from the first game, introducing a more interactive and exploration-focused experience. Players can freely navigate the haunted house at the center of the story, carefully opening doors to uncover new areas and items. This "Resident Evil-inspired" door opening mechanic adds a layer of tension, as players never know what might be lurking on the other side. The sprawling house layout encourages methodical exploration, as players must memorize the location of key items and avoid dangerous encounters.

❤ Ritual Sequences

In addition to the exploration-focused segments, the game features ritual sequences where players must gather specific items and perform chants to progress the story. These ritualistic sequences blend the dating sim and horror elements, as players must navigate the house to find the necessary items while also avoiding the dangers that lurk within. The ritual sequences are presented in a step-by-step fashion, with players needing to execute each step correctly to avoid failure, adding an element of puzzle-solving to the gameplay.

❤ Accessibility and Player Choice

The developers have prioritized accessibility, with features like the "anti-jumpscare" mode and multiple difficulty settings, allowing players to adjust the challenge to their preferences. The game also provides a range of choices that impact the narrative and outcomes, allowing players to engage with a cast of quirky supporting characters, each with their own storylines and interactions.

About | Terms of Service | Privacy Policy

Copyright ©2024 by Totally Human Media