An experimental clicker base building game. Craft, gather & manage resources, build your base and buy more islands to exploit and expand!
Players praise the game's satisfying progression and automation systems. The gameplay loop involves gathering resources, crafting new tools and buildings, and then using those to gather resources more efficiently. As players progress, they can automate more of the resource gathering, allowing them to focus on expanding their base and unlocking new areas. Reviewers enjoy the constant sense of forward momentum and the feeling of their capabilities growing exponentially over time.
A common theme is that the game provides a very relaxing, chill gameplay experience. There are no time limits or pressure, allowing players to progress at their own pace. With no enemies or fail conditions, the atmosphere remains peaceful. The calming music and art style contribute to the overall soothing vibe. Many players appreciate being able to play the game while multitasking or listening to podcasts, as it provides a mindless, yet satisfying activity.
One aspect that pleasantly surprises players is the fluid, parkour-inspired movement system. The ability to run, jump, wall-run, and glide around the islands adds an extra level of freedom and fluidity to the exploration and traversal. Reviewers report that the movement feels engaging and responsive, in contrast with the more static nature of typical clicker or base-building games.
While the game may seem simple on the surface, players have found a surprising amount of depth in its systems. The skill tree, blueprints, and variety of structures and upgrades allow for meaningful player customization and optimization. Several reviewers noted that just when they thought they had the game figured out, they would unlock a new mechanic or strategy that changed their approach. This sense of discovery and progression keeps the gameplay engaging.
Underlying all of these elements is an addictive gameplay loop that has captivated many players. The cycle of gathering resources, crafting new tools, and using those tools to gather more resources more efficiently creates a compulsive, "one more run" mentality. Several reviews mention losing track of time while playing, unable to pull themselves away from the satisfying loop.