An experimental clicker base building game. Craft, gather & manage resources, build your base and buy more islands to exploit and expand!
Players constantly gather a variety of resources from the environment, including ores, plants, and animals. They then use these raw materials to craft an ever-expanding set of tools, equipment, and automation structures. As players progress, they unlock new crafting recipes that allow them to create more efficient ways of gathering resources, such as automated harvesters and refineries.
One of the defining features is the ability to automate resource gathering and production. Players can construct various machines and structures that automatically collect, process, and store resources without the need for constant input. This allows players to gradually reduce the amount of manual labor required and focus more on expanding their base and conquering new areas.
The first-person perspective, coupled with the character's ability to parkour, wall-run, and glide, makes traversing the game's 3D environments feel smooth and fluid. Exploring the various islands and discovering new resources and secrets is a core part of the gameplay loop.
The game provides a constant sense of progress, with players always having new goals to work towards, whether it's unlocking a new crafting blueprint, upgrading their tools, or conquering a new island. However, the game maintains a relaxed, low-pressure atmosphere, allowing players to progress at their own pace without feeling rushed or overwhelmed.
Players can unlock a wide variety of skills and upgrades that significantly alter their playstyle, and the game's open-ended nature allows for multiple strategies and approaches to progression. This, combined with the game's procedurally generated islands, contributes to its high replayability.