ENTROPOLY is a time-trial platformer inspired by platform fighters. Wavedash into the psychedelic realms of the elements and help Poly fight chaos to restore balance.
Players frequently praise the game's perfect implementation of Melee-style movement techniques like wavedashing, ledge dashing, and advanced techniques. The controls are highly customizable, allowing players to tweak settings like dead zones and sensitivity to their liking. While the controls take some getting used to, especially for those not familiar with Melee movement, the movement feels incredibly satisfying and responsive once the mechanics click.
The levels in this game are highly challenging, intricate, and well-designed, providing ample opportunity for optimization and speedrunning. Each world introduces new gimmicks and environmental hazards that shake up the platforming, forcing players to adapt their movement and strategies. While the initial clearance of levels may be relatively straightforward, shaving off precious seconds to climb the leaderboards is where the true depth and replayability lie. Reviewers praise the creativity of the level design and the sense of progression as players master the game's mechanics.
At its core, the gameplay closely resembles the "Break the Targets" minigame from Super Smash Bros. Melee, but with a much more expansive and polished execution. Players who are familiar with Melee's movement system immediately feel at home with the controls and gameplay loop of perfecting level runs. The game's focus on speedrunning and time trials resonates strongly with Melee fans, who appreciate the high skill ceiling and depth of movement expression.
Despite the relatively short campaign length, the game offers significant replayability and longevity through its time trial-focused gameplay, leaderboards, and level editor. Players derive immense satisfaction from grinding levels to shave off fractions of a second from their personal bests, as well as competing against the community's top times. The level editor allows for even more content creation and experimentation, further extending the game's lifespan.