Prison City

by Retroware, Programancer

The Developer Says...

Prison City is a dystopian, action-packed side-scroller with tight mechanics and intricate level design. Battle Techno-Terrorists with your chakram and grenades, eat hot dogs for health, and locate contacts to help take down bosses.

Players Like...

❤ Gameplay Mechanics

This side-scrolling action platformer closely emulates classic NES-era games, drawing sharp inspiration from Power Blade, Shatterhand, and Mega Man. Players control Hal Bruzer, wielding a chakram that slices through techno-terrorists and tosses grenades to clear challenging stages.

❤ Combat System

Chakrams act as precise, directional boomerang weapons. Players strategically manage weapon energy by controlling attack speed. Rapid-fire throws quickly deplete energy, forcing tactical combat decisions. Screen-clearing grenades provide emergency crowd control.

❤ Level Design

Eight selectable stages challenge players to navigate interconnected zones. Players must locate specific contacts to unlock boss doors. Hidden power-ups reward thorough exploration of factory, freeway, and nature preserve environments. Minimap assists players in tracking complex level pathways.

❤ Difficulty and Accessibility

Granular difficulty settings range from forgiving Easy to punishing Classic modes. Custom sliders allow players to micromanage challenge levels. Strategic checkpoint placement prevents excessive frustration. Difficulty options welcome both hardcore retro gamers and newcomers.

❤ Boss Battles

Each encounter introduces wildly different enemy mechanics. Bosses demand pattern recognition and split-second reflexes. Memorable encounters include a bizarre Pong-inspired challenge. Unique design prevents repetitive combat experiences.

❤ Movement and Controls

Sliding, ledge grabbing, and precise jumps require masterful execution. Intentionally rigid controls mirror authentic NES-era responsiveness. Advanced techniques reward patient players. Platforming demands pixel-perfect timing.

❤ Replayability

Unlockable Boss Rush mode tests player skill. Extensive achievement system. Second quest mode provides additional challenges. Speedrun-friendly level designs.

❤ Audio and Visual Style

Pixel art captures authentic 8-bit color palettes. Matt Creamer's soundtrack authentically reproduces retro sound design. Visual aesthetics celebrate 80s and 90s action game nostalgia.

About | Terms of Service | Privacy Policy

Copyright ©2024 by Totally Human Media