The Utility Room

by Lionel Marsden

The Developer Says...

This VR Journey takes you to the 'behind the scenes' of the Universe. Beyond a door lies a barren landscape inhabited by strange rocky heads. Here, the maintenance and heavy lifting required keeps existence stable and temporal. You are a tourist. Don't do anything foolish.

Players Like...

❤ Overwhelming Sense of Scale and Dread

Players consistently praise how the game makes them feel minuscule and insignificant within its vast, alien environments. The towering, megalithic structures and landscapes trigger a profound sense of awe and megalophobia (fear of large objects). The bleak, washed-out color palette and ominous soundscape further contribute to the unsettling, otherworldly ambiance, leaving players with an intense feeling of unease and discomfort.

❤ Unique Arm-Swinging Jump Mechanic

The game tasks players with traversing treacherous gaps using a unique jumping system. By squeezing the grip triggers and swinging their arms, players can build momentum to make larger leaps. This mechanic, while described as cumbersome by some, engages players and heightens the sense of vulnerability, as misjudging a jump can result in dire consequences.

❤ Rewarding Exploration and Discovery

While light on traditional gameplay, the game encourages players to carefully observe their surroundings. Exploring the mysterious, surreal environments allows players to uncover bits of lore and secrets, such as the collectable "heads" that provide insight into the game's enigmatic narrative.

❤ Pioneering VR "Art" Experience

Fundamentally, the experience is praised as a groundbreaking, experimental VR journey that fully leverages the medium's unique strengths. Players appreciate how the sense of scale and immersion create a profoundly unsettling and awe-inspiring adventure unlike anything possible on a standard 2D display, cementing the game's status as a work of virtual reality "art."

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