Shogun Showdown

by Roboatino, Goblinz Publishing, Gamera Games

The Developer Says...

Shogun Showdown is a turn-based combat game with rogue-like and deck-building elements. Position yourself and attack at the right time, upgrade your tiles and combo them to get ready to face the Shogun!

Players Like...

❤ Turn-Based Combat System

Players laud the engaging turn-based combat system, which features a one-dimensional battlefield where both players and enemies take turns executing actions. Each action, whether moving, queuing an attack, or unleashing an attack, costs the player a turn. This creates a tactical puzzle as players must carefully plan their moves and attacks to outmaneuver and defeat their foes.

❤ Positioning and Maneuvering

Positioning and maneuvering on the one-dimensional battlefield is crucial. Enemies can only attack if they have a line of sight to the player, so players must strategically position themselves to avoid being hit while setting up devastating attacks. Many abilities allow players to manipulate the battlefield, such as pushing, pulling, or repositioning enemies, which is essential for successful navigation.

❤ Tile-Based Deck Building

Instead of a traditional deck-building system, the game features a "tile-based" approach. Players acquire and upgrade various attack, movement, and utility tiles that they can queue up and execute during their turns. The tiles have diverse cooldowns and interactions, allowing players to create unique and synergistic combinations, which is a core part of the game's progression and replayability.

❤ Rogue-like Structure and Progression

The rogue-like structure means that each run starts from the beginning, but players can unlock new characters, tiles, and upgrades that carry over between attempts. This encourages experimentation and exploration as players try out different strategies and build compositions.

❤ Balanced Difficulty and Fairness

The difficulty curve is praised for its balance, starting relatively straightforward but gradually increasing in complexity and challenge. The combat is described as "fair," where deaths often feel like a result of the player's own mistakes or suboptimal planning, rather than unfair RNG or enemy abilities. This allows for quick grasping of the core mechanics while still providing ample room for growth and mastery.

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